Since its launch in March 2002, the YES Network has been the number 1 rated regional sports network in the USA. From its inception, YES has striven for the highest-quality picture and sound and to be at the leading-edge of broadcast technology. To this end, YES was constructed as an all-digital facility.
To manage its growing library, the network launched a digital archive project. Initially, the plan was to find a way to convert HD content into a file format that could be stored in a system so that producers and directors could easily find and retrieve selected plays to be integrated into classic game and other shoulder programmes. Avid had provided the YES editing systems from the outset, and the original five Avid editing systems were connected to an Avid Omega JBOD array for storage.
This paper provides a deep dive into the pros and cons of local, cloud, solid-state and linear tape-open storage solutions. It opens with YES Network Director of Engineering and Technology John McKenna’s account of the YES Network’s digital transformation, and is followed by YES Network Engineering Department Project Manager of Broadcast Systems Jason Marshall’s summary of modular to virtual technology migration. This paper details ratios on high-performance broadcast data systems, as well as power consumption and solution trade-offs. This paper aims to gain the reader’s confidence in virtualising a media asset system as well as converting linear systems to packet-based media technologies including transcoding, Active Archive and future SMPTE 2110 solutions.
Read the full paper here: Migrating to a Virtual Environment